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These are not the full rules. This is only a document made to help you gauge whether an action is legal or not in mid-play. You can search for things to see if what you're about to do is allowed or not. This is an attempt to make the challenge a little easier to play. Read the full rules for more on what you can do and more thorough descriptions of the rules. This is not a replacement for the full rules! It is only a reference for those who've already read them to refer to as they play.

This document also assumes you are playing with all the expansion packs installed. If you're not, adjust accordingly!

First Draft! May not be completely accurate.


STARTING


= You must buy a 64x64 lot if you can, leaving you with $8192.

= Go to the book store right away and purchase at least 3 skill books.

= Find a job using the newspaper. You must take the first job available. Alternatively, you can roll for a rabbit hole job.


1. Business or Law Enforcement


2. Music or Education ***


3. Science or Culinary


4. Journalism or Medical


5. Military or Criminal


6. Political or Athletic


= During the first day, you may wander around, buy your books, get your job, and meet some Sims. After this, you may not leave your lot (Military).


= You must build your house well enough that you don't have to sleep on the ground or without a roof over your head due to the Naturalist restrictions.


= The family lot must be on a desert or dirt tile set.


= No trees, flowers, shrubs, rocks, or any decorations on the lot.


= If you're in an empty world or custom world, you may move in 10 families in the area.


GENERAL


= THE MIDDLE OF NOWHERE: You may only buy one item in Buy Mode per day. You may only play 2 items of each type of item in Build Mode per day. (Not applicable during first day.)

= You may not sleep outdoors or on the ground unless in a house on a foundation or underground.

= You may not move in or marry the service NPCs.

= If you marry someone who has level 10 in a profession already, they must produce a heir before you lift that restriction.

= The only Sims that may be moved into the family are Sims that will directly contribute to the birth of the next heir.

= Once Sims put something in their family inventory, it must stay there forever, except items that automatically get placed there.

= You may not accept work or school pop-ups unless they do not apply to the opportunity restriction.

= If you must go out to get components for your career, you can't unless Military has been lifted, unless it is within eyeshot of your house.


WORLD ADVENTURES


= You may not travel until you've cleared Politics, both Law Enforcements, and Business. All restrictions apply overseas.


AMBITIONS


= You may not take Professional Careers until you've cleared Military and Law Enforcement - International Super Spy.


= You may not take Self Employment Careers until you've cleared Military and Life of Crime - Master Thief.


NIGHT LIFE



= No marrying or moving in Vampires.


= No curing Vampires in the family until you've cleared Science and Medical.


= Vampires must eat plasma fruit, drink from a plasma pack, or drink from a willing Sim.


= Plasma fruit may not be grown or purchased until Music - Symphonic, Science, and Naturalist have been cleared.


= Willing Sims may only be invited as per the Military restrictions.


= Willing Sims on community lots may not be hunted or fed from until Culinary has been cleared.


= Plasma still counts as a meal for the Culinary restriction.


= You may not put plasma fruit in the fridge until Culinary has been cleared.


= Pulling a plasma pack or fruit out of the fridge counts as a meal for the Culinary restriction.


= Sims may not keep plasma fruit in their inventory if Naturalist has not been cleared.


GENERATIONS


= Still being worked on a bit.


PETS


= Filling a bowl counts as a meal for the Culinary restriction.

= You may not train an animal to hunt until Military has been cleared.

= You may not own a horse until Politics and Military have been cleared.

= You may not ride a horse, or train it to jump or run until Athletics has been cleared.

= You may not adopt by phone, computer, or newspaper. You can only adopt strays.

= You may not purchase pet toys until DaVinci has been cleared.

= You may not purchase food from food trucks until Business and Culinary have been cleared.

= You may not purchase small animal cages or stock them with pets until Naturalist has been cleared. = You may not breed pets until Naturalist has been cleared.

= You may not give your pet a bath until Medical has been cleared.

= You may not befriend, move in, be blessed by, or breed the Unicorn.

= You may not get plastic surgery until Film - Actor and Medical have been cleared.

= You may not purchase or use the Kitty Tower until Architect and Business have been cleared (this still pending).


SHOWTIME


= You may not send Sims through the Simport or accept a sim into your neighbourhood until Law Enforcement - Super Spy has been cleared.

= You may not purchase the Golf Putter until Athletics has been cleared.


((From here on out, restriction categories can be cleared!))



HOPELESSNESS


Cleared when you reach the top of any career. Does not count towards the "lift only one restriction per Sim" rule.


= You may not move in or marry any Sims.


= You may only choose a job located at one of the rabbit holes.


= You may not purchase Lifetime Rewards.


ALIEN TECHNOLOGY


Not necessary to clear the game. Cleared by nearly getting hit by a meteor, or witnessing a family member being hit by a meteor, and collecting the meteor, before taking it to the Science lab.

= You may not purchase the Body Sculptor, Collection Helper, My Best Friend, Food Replicator, Hover Bed, Map of the Stars, Moodlet Manager, Motive Mobile, or Teleportation Pad lifetime rewards.


ATHLETIC



Cleared by reaching the top of the Athletic career.


= You may not move or put into inventory any item bigger than one square or two half-squares.

= You may not sell any Buy Mode item bigger than one square unless you must to make rent or you are selling and buying back items to satisfy the Criminal Mastermind restrictions.

= You may not purchase the weight bench or treadmill.

= You may not use any exercise equipment (except the pull-up bar).

= You may not use "Leap in Arms".

= You may not carry more than three items in your inventory (career required items do not count towards this total).

= You may not move celebrity perk items out of the family inventory.


= Skill master plaques must be placed on the lot or in family inventory.


= Career reward items may be placed on the lot before restrictions take place.


= You may not attend sporting events or participate in the Amateur Olympics.


= You may not learn Martial Arts or purchase any related items.


= You may not Zeneport.


= If a Sim moves in with more than three items in their inventory, they must be immediately downsized. If any of these items are restricted, they must be placed in Family Inventory until those restrictions have been lifted.


= You may not join the Acrobat career.


= You may not purchase or use the Executive Putter.


= You may not purchase the Fast Metabolism or Body Sculptor lifetime rewards.


ARCHITECTURE


Cleared by clearing Military and Business first, then reaching the top of the Architect profession.


= You must use worn, cracked, or faded options when recolouring an object.

= You may not purchase anything with an environment score over 2.

= You may not purchase anything with a comfort score over 4.

= You may not purchase objects over $500 in price.

= You may not have anything but the cheapest appliances available.

= You may not have a fireplace.

= You may not use curtains, rugs, or picture frames.

= You may not have anything but the cheapest decorative build items.

= You may not paint paving stones.

= You may not have any window other than the Survival Window.

= You may not have any items from the Decorative tab except the cheapest mirror.

= You may not completely enclose an area with wall elements on a community lot.


= You may not build more than three floors above ground. (You may have a flat roof there.)


= You may not have a house that is not supported by foundations or stilts.


= You may not use building cheats.


= You may not use the Drafting Table unless you are currently an Architect or Stylist.


= 2 items per type Build Mode restriction belongs here.


BUSINESS


Cleared by reaching the top of the Business career.


= You may not become a business partner or purchase a community lot or vacation home.

= You may not sell items outside of Build Mode specific items (walls, windows, stairs, etc.)

= You may not use the "sell" interaction on objects.


= You may not hire service Sims.


= You may only use crafting benches or easels to make one item per day.


= You may only purchase the cheapest version of anything available, except for the second cheapest TV.


= You may not register as self-employed.


= You may not buy books from the book store or items from the consignment shop.


= You may not purchase the Vacationer, Bookshop Bargainer, Professional Simoleon Booster, Haggler, Suave Seller, or Entrepreneurial Mindset lifetime rewards.


COMFORTING CHILDREN


Clearing this is slightly complicated:


== A child must have 5 in Painting.

== That child must paint a family member doing something before aging up to Teen.

== That child must be a Good Friend of an elder before aging up to Teen.

== That child, now a Teen, must reach level 5 in Writing before aging up to YA.

== That child, now a Teen, must reach level 10 in Painting before aging up to YA.

== Paint a portrait of your elder Good Friend before aging up to YA.

== Reach level 10 in writing before aging up to Adult.


== Paint at least one masterpiece before aging up to Elder.


== Write at least one Hit and 5 Best Sellers before aging up to Elder.


== Earn at least 4000 a week in book royalties before aging up to Elder.


Here is the restriction:

= You may not give any direct commands to an Elder, unless you must quit their job due to Master Thief.


CULINARY


Clear this by reaching the top of the Culinary career.


= You may not purchase anything but the cheapest Ovens and Small Appliances except for the cheapest grill and the cheapest refridgerator.

= You may not prepare food more than once per day. (Baby bottles do not count. Feeding a toddler in the high chair does, as does feeding any pet, even fish.)


= If you are the only Sim on the lot, you must only prepare a single Peanut Butter Sandwich or a Quick Meal. = You may not fridge leftovers.


= You may not stock fish or veggies in the fridge.


= You may not prepare or eat Autumn Salad.


= You may not buy food at the grocery store.


= You may not use the Picnic Basket or the Buffet Table.


= You may not roast food in the fire pit.


= You may not purchase prepared food, such as at a juice bar or food merchant.


= You may not prepare or eat food on community lots.


= You may not eat at restaurants.


= You may not order delivery food.


= You may not hold food in Inventory.


= You may not purchase or use birthday cake.


= You may not deliver food.


= You may not be a Mixologist, make drinks, or learn the Mixology skill.


= You may not learn or use the Food Replicator, Hardly Hungry, or Discount Diner rewards.


= You may not use the Toy Oven as a child.


DAY CARE


Cleared by clearing Military and Law Enforcement - Super Spy first, then getting to the top of the Day Care career.


Almost everything here is also restricted elsewhere. I'll put those other restrictions in (here).


= Children and Teens may not do after school activities (Education).


= Children and Teens may not go to boarding school (Education, Politics, the two Law Enforcements).


= Children and Teens may not own or play in tree houses (Naturalist).


= You may not play on the playground, ride the playground horse, or play in the sand (Naturalist).


= You may not but playground equipment, except for the cheapest hopscotch panel item (Da Vinci). = Children may not play submarine in the tub.


= Children may not play pretend.


= Teens may not pull pranks.


= You may not use the slip and slide (Naturalist).


= Children may not use the dress up trunk.


= You may only Woohoo in bed.


= You may not leave on the "free" vacation (Military, Politics, LE:ISS)


= You may not use the stroller.


= You may not use the "The Claw" interaction.


= Teens may not break curfew.


= You may not ask about Alma Matter.


DESCENDANT OF DA VINCI


Cleared by first clearing Business, and then having one sim get to level 10 in painting, sculpting, and inventing, painting one masterpiece, sculpting one masterpiece, and discovering all the inventions except the robot.


= You may not purchase Wall Hangings, Sculptures, or Rugs.

= You may not purchase the drafting table unless the Architect restriction has been cleared.

= You may not have more than one of the following items: book cases, radios, easels, sculptor's decks, inventor's benches, acoustic guitars, or chess tables. You may have on of either the treadmill or the bench press but not both once Athletic has been lifted.

= You may not use the Guitar unless you are in the Music career.

= You may not use the Sculptor's Deck or Inventor's Bench unless you are going for the Da Vinci restriction.


= You may not purchase toy boxes, doll houses, xylophones, pegboards, or the block table for toddlers and children. You may have one stuffed bear.


= You may not use cameras.


= You may not hang pictures you paint.


= You may not display sculptures you've created.


= You may not talk about art, sculptures, or inventions.


= You must sell or put into family inventory any toys produced by the "Practice Inventing" interaction.


= You may not skill up by making anything except widgets once practice inventing has been cleared.


= You may not use floor effusers, harvester, miners, or time machines until Science restrictions have been lifted.


= You must release any Simbots you create into the wild immediately.


= You may not purchase the Extra Creative, Never Dull, or Efficient Inventor rewards.


= You may not play on the playground, ride the playground horse or play in the sand.


= You may not buy any playground equipment at all for their home, except for the cheapest hopscotch panel item.


EDUCATION


Cleared by reaching the top of the Education career.


= Teens may not attend school.

= Children must attend school as normal.

= You may not teach other Sims skills or tutor children, except for Toddlers learning to walk, talk, and use the potty.

= You may not change your Sim's lifetime wish.

= You must randomly select traits for Sims when they age up.


= Children may not work on homework at home. They must work on it at school.


= Pets may not be trained.


= Children may not accept school opportunities.


= You may not take skill classes (except for Fishing for a Sim trying to clear Naturalist).


= Children and Teens may not do after school activities.


= Children and Teens may not go to boarding school.


= You may not purchase the Fast Learner reward.


FIRE FIGHTER


Cleared by first clearing Law Enforcement - Forensic Analyst and Military, then reaching the top of the Fire Fighter profession.


= You may not purchase fire alarms.

= You may not call the fire department.

= You may not purchase the Fireproof Homestead reward.


FILM - ACTOR


Cleared by first clearing Military and Film - Director, then by reaching the top of the Film - Actor career.


= You may not throw parties.

= Children and Teens may not build skill with objects that do not also raise fun.

= You may not tour the theatre.

= You may not go to a movie.


= You may not play instruments at parties or at clubs.


= You may not learn any songs while on vacation.


= You may not sing.


= You may not purchase or use items from the Party or Recreation tabs (except Cake and the Picnic Basket if Culinary has been lifted).


= You may not view any channel on TV except the Work Out channel, Cookin' Cable, the Fishing channel, and Got Garden.


= You may not Read Something unless it is a player-writted novel, a skill book, or a career opportunity book.


= You may not "form groups".


= You may not purchase the Above Reproach or Clean Slate rewards.


FILM - DIRECTOR


To clear this, first clear Military, then reach the top of the Film - Director career.


= You may not attend parties.

= You may not discuss your favourite shows.

= You may not watch TV except from 5 pm to Midnight and on weekends.

= You may not go to plays at the Theatre.

= You may not sign autographs or hold autograph sessions.

= You may not pursue celebrity status via opportunities or challenges.

= You may not schmooze celebrity sims or try to impress them.

= You may not interact with the paparazzi except to tell them "stop doing that".

= You may not purchase the Above Reproach, Clean Slate, or Complimentary Entertainment lifetime rewards.


GHOST HUNTER


To clear this, first clear Business and Military and then reach the top of the Ghost Hunter profession.


Once you've cleared this, you no longer have to sell and replace beds for the Life of Crime restriction.


= You may not plead with the Grim Reaper.

= You may not have death flowers in your inventory.

= You may not keep life fruit in your inventory.

= You may not catch the deathfish or fish where one might spawn.

= You may not move or sell graves or urns or put them into inventory. (You may manage the dead at the museum if Military has been cleared.)

= Only Sims in the Ghost Hunter profession may perform social interactions with ghosts or the grim reaper.

= You may not release spirits.

= Ghost Hunters must release spirits before heading home from work.

= You may not explore or take a tour of the Mausoleum.

= You may not mourn at graves or hold funerals.

= You may not be resurrected at the Science Facility.

= You may not purchase the Moodlet Manager, Change of Taste, Change Lifetime Wish, or Mid-Life Crisis lifetime rewards.


JOURNALISM


To clear this, reach the top of the Journalism career.


= You may not take any job in the newspaper except the first one that appears.

= You may not use the newspaper for anything except finding a job and recycling it.

= You may not own or read any books other than player-written books, skill books, and books received in an opportunity.

= You may not write screenplays as a Director.

= You may not purchase the Bookstore Bargainer or Acclaimed Author rewards.


LAW ENFORCEMENT - DYNAMIC DNA PROFILER



Cleared by getting to the top of the Law Enforcement career via the Dynamic DNA Profiler branch.


= You may not purchase burglar alarms or fire alarms.

= You may not use the Emergency tab on your phone.

= You may not "Call Police" during a robbery.

= You may not "Call Fire Department" during a fire.

= Child Sims may only leave the lot to go to school. They must come immediately home after school and can not complete opportunities. They can not go to a friend's house.

= Teenage and Elder Sims that do not have 10 body may not leave the lot, even to work. (If Education has been cleared, Teens can go to school. Elders can still move out.)

= You may not call the police to look for runaway teens. = You may not take a job as a Fire Fighter or clear the Fire Fighter restriction.

= Children and Teen Sims may not go to boarding school.

= You may not purchase the Observant, Inappropriate but in a Good way, Meditative Trance Sleep, or Carefree lifetime rewards.


LAW ENFORCEMENT - INTERNATIONAL SUPER SPY


Cleared by getting to the top of the Law Enforcement career via the International Super Spy branch.


= You may not travel.

= You may not play games on the computer, play video games on the TV, or use the virtual reality helmet.


= You may not allow anyone who is not a friend into the house. (Paparazzi won't break this rule but can not be socialized with.)


= Proposals to move in may only be offered between the current heir and the Sim in love with that Sim who will help produce the next generation.


= You may not chat online, surf the internet, blog, or make forum posts.


= You may not hire or befriend Service Sims.


= You may not visit community lots or go out into the neighbourhood alone, you must take a friend or family member, unless going to your job. (Tasks immediately required by your job may be performed if Military has been lifted.)


= You may not leave your lot except between 7 am and 5 pm except to travel to and from work or to do work related opportunities in a rabbit hole.


= You may not invite another Sim over to visit after daylight has passed. Invited Sims must leave by Midnight. = You may not learn the Nectar making skill.


= You may not purchase the fortune cookie factory or make fortune cookies.


= You may not purchase a Gnubb set or play Gnubb. = Children and Teen Sims may not go to boarding school.


= You may not go on your "free" vacation.


= You may not purchase the Jetsetter, Prepared Traveller, Learned Relic Hunter, or Collection Helper lifetime rewards.


LIFE OF CRIME - CRIMINAL MASTERMIND


To clear this, get to the top of the Life of Crime career via the Criminal Mastermind branch.


= Once per week, starting at the beginning of the second week, subtract your Unfurnished lot value from your Furnished lot value to get your "Depreciated Goods Value". Multiply that number by 160% to get your "Undepreciated Goods Value". Subtract your "Depreciated Goods Value" from your "Undepreciated Goods Value". Pay that money to the mob using the "familyfunds" cheat or by buying equivalent items and putting them in family inventory forever. (If you don't have enough, you can sell items to the Mob during this time regardless of restrictions.)


LIFE OF CRIME - MASTER THIEF


Cleared by the normal method.


= You may not slack off or sleep at work.

= You may not take unpaid time off work.

= You may not hire service sims.

= You may not hire or fire employees at owned rabbit hole venues.

= You may not ignore chance cards at work.


= You must take the first job listed by the newspaper on the first day you look for a job, UNLESS that job has already been cleared. Then you can take the next job you've found, etc. until you find an uncleared job. (You may also use the dice roll method if Military has been cleared, rolling again if you hit a number where both jobs have been cleared.)


= You may not take a job, career, or self employment opportunity if you are not a Young Adult or Adult.


= You must quit your job if you miss a single day of work for any reason, including pregnancy. Does not include working from home or self-employment.


= You may not re-enter a career field you've quit or been fired from.


= You may not quit your job for no reason.


= You may not purchase the Professional Slacker lifetime reward.


MEDICAL


Cleared the normal way.


= You may not, as a doctor, conduct health clinics, try experimental procedures, or give medical advice.

= You may not go to the hospital to receive medical advice.

= You may not purchase or use a shower, bathtub, dish washer, hot tub, pool, washer, drier, or sprinkler.


= You may not cure vampirism.


= You must "Try for Baby" when Woohooing. (On a personal note, I think if you have the Woohooer mod installed, you can use Risky Woohoo instead of "Try for Baby" for this purpose.)


= You must have a hamper on the lot.


= You may not purchase the Steel Bladder, Fertility Treatment, Speedy Cleaner, or Dirt Defiant lifetime rewards.


MILITARY


Cleared the normal way.


= You may not travel to any community lots except to go to school or work.

= You must go right home after work or school. If you have an opportunity at your work site, you may complete it immediately after work.

= You may not travel.


= You may not invite over sims unless you are in love or are best friends. If you have a car, you can invite over friends.


= Teens and Children may not leave home except to go to school. They may not be off lot after 3 pm. = You may not move out.


= You may not take the subway.


= You may not go to boarding school.


= You may not take the free vacation.


= You may not Zeneport.


= You may not purchase the Teleportation Pad or Multi-Tasker lifetime rewards.


MUSIC - ROCK STAR


Normal again.


= You may not choose to sing or learn songs.

= You may not purchase any instruments except the Acoustic Guitar. Only the Sim trying to clear this restriction may play or learn the Acoustic Guitar.

= You may not form bands or perform in public.

= You may not dance.

= You may not meditate.

= You may not purchase or use dance floors, club lighting, or effects machines.


= You may not go to bars, lounges, or clubs.


= You may not purchase extra songs from the book store.


= You may not sign autographs or hold autograph sessions.


= You may not attend concerts.


= You may not use a stereo except to work out with.


= You may not purchase the Complementary Entertainment lifetime reward.


MUSIC - SYMPHONIC


More normal.


= You may not place items outdoors unless covered by a roof or awning, except cars and terrain features like pools and trees.

= You may not travel.

= You may not garden or go fishing.


= You may not purchase or use Solar Panels or the Windmill.


= Wishes may not be promised.


= You may not purchase or use Telescopes.


POLITICS


This is a normal restriction. I'm going to explain the first point in a more freeform way.


You must live inside an 8 x 8 area. You can build up or down, but not outside of this area. If a tombstone spawns outside of this area, you can leave it where it is. If you have cleared the Ghost Hunter restrictions, you can move the tombstone but you must move it into the 8 x 8 area. You can also leave it alone. The trash can, mailbox, sidewalk tiles, and delivered newspapers don't count in this restriction.


= You may not travel.

= You may not go to boarding school.

= You may not go on the "free" vacation.

= You may not own community lots.

= You may not purchase the Office Hero or No Bills Ever lifetime rewards.


PRIVATE EYE


To clear these restrictions, you must first clear Military and then reach the top of the Investigator profession.


= You may only use the telephone for calling friends and acquaintances or for quitting work, except on Monday and Thursday.

= You may only use the computer for looking for jobs and for writing, except on Monday and Thursday.

= You may not rummage in garbage cans.

= You may not look through the telescope during the day.

= You may not write mystery novels or watch the mystery channel on TV.

= You may not lock your doors or fences. (You may lock your refridgerator in a room for the purposes of preventing breaking the Culinary rules.)

= Kleptomaniac sims may not choose to steal anything nor can they return what they have stolen autonomously.

= You may not learn photography.


= You may not purchase the Long Distance Friend reward.


SCIENCE


Clear as normal.


= Sims may not purchase or use cars or motorcycles.

= Sims may not purchase anything from the electronics category outside of a single computer, a single phone, and a single inexpensive boom-box.

= You can only use the cell phone to call sims you are acquainted with, call or invite sims you are good friends or romantic with, or quit your job.

= You can only use the cheapest computer to write books or articles or practice writing. You may not work from home or play video games.

= You may not go on Vacation.

= You may not use the Inventor's Bench.


= You may not call the exterminator.


= You may not take pictures with cameras or cell phones.


= You may not purchase or use Lights except the torches and candelabra.


= You may not purchase or use the trash compactor, electric guitar, washer, or drier.


= You may not run through the sprinkler. (what?!)


= You may not garden.


= You may not go fishing.


= You may not purchase the Body Sculptor, Collection Helper, Fast Learner, Food Replicator, Hover Bed, Moodlet Manager, Motive Mobile, or My Best Friend lifetime rewards.


STYLIST


Normal clearing


= You may not choose the Go Here With... interactions except with immediate family members.

= You may not choose the Group Up With action.

= You may not use a mirror except to "Practice Speech".

= You may only purchase one mirror. = You may not use dressers to change clothes or plan outfits.


= You may not change outfits.


= You may not get a tattoo.


= You may not purchase the tattoo bench or stylist station.


= You may not move a rich sim into the house for any reason.


= You may not purchase the Legendary Host, Eye Candy, No Jealousy, or Attractive lifetime rewards.


THE AMAZING NATURALIST


To clear this, you must first clear Master Thief, Music - Symphonic, Military, Business, and Science.


The other requirements to clear this are kinda complex.


== Get to 10 in both Gardening and Fishing without doing any of either. You must use books, TV, or classes.

== Once you've done that, have a collection of 5 rare or ultra rare Beetles and/or Butterflies, have a dog, a cat, and a horse, collect 20 minerals, 20 small pets, 20 insects, 20 space rocks, 20 perfect fish, and 8 perfect plants, all alive and/or growing at the same time.

== You may not "stock" your terrariums and bird cages, you must find and befriend all your animals, or have them hunted by your cat and brought to you.

== Your family may help you water plants, and feed and look after pets. You may train pets after Education has been cleared. If Da Vinci has not been cleared, you may take one cat toy from the cat toy crate and then sell it.

== You may not hold animals in your inventory for very long. You may get the larger aquarium for your fish collection once necessary. You may sell insects, fish, animals, and minerals, fruits and vegetables that you are not keeping in your collection.


Here are the restrictions that DO NOT apply to the sim attempting to lift this restriction:


= You may not grow a garden.


= You may not go fishing.


= You may not collect small pets or train a cat to collect small pets or insects.


= You may not train a dog to hunt.


= You may not harvest any plants or colelct any seeds.


= You may not collect bugs or butterflies.


= You may not purchase or use the fish bowl or large aquarium.


The following restrictions apply EVEN TO the Sim trying to clear this restriction:


= You may not stock ponds with fish.

= You may not place any landscaping items.

= You may not alter the ground colour (except to mark your boundaries under Politics).

= You may not buy or place any items from the "plants/trees/rocks/flowers/ menu in Build Mode.

= You may not place meteorites you have found anywhere on the ground, they may be placed on platforms, in basements, or on pedestals.

= You may not buy vases with flowers.

= You must place your house on a dirt or desert landscape.

= You may not prepare, purchase, or eat any dish that requires vegetables, fruits, or fish.

= You may not shop for groceries.


= You may not purchase or use recycle bins.


= You may not purchase or use water sprinklers.


= You may not use the water tool.


= You must put your house on foundations or pillars, or it must be built as a basement.


= You may not play in or own a tree house.


= You may not use the slip n slide.


= You may not give flowers to a romantic interest.


= You may not play in the sand or in sand boxes.


= You may not purchase the Super Green Thumb lifetime reward.


THE AWESOME PERFORMER


You must clear Athletics, Film - Actor, Music - Rock Star, Military, Business, and Science before you can clear this.


To clear this, you must reach level 10 in Acrobat, Singer, and Magician.


= You may not play at any live venues. (You can level up these careers by performing for tips on community lots.)

= You may not build public performance venues or add a performance stage to any existing Lounges, Bars, or Clubs. You may only do this if Architect has also been cleared.ticle here!

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